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OUT NOW PATCH NOTES: Rainbow 6 Seige: Operation Dust Line

6 posts in this topic

Tom Clancy's Rainbow Six Siege - Operation Dust Line Trailer [US]


Patch Notes

The patch notes for Operation: Dust Line , coming to Rainbow Six Siege on May 11, are as follows:


Operators Balancing
  • IQ’s gadget now has enhanced visual feedback

  • Tachanka’s LMG is now easier to place and easier to use

  • Montagne’s shield adds side protection

  • Frost no longer has a Nitro Cell

  • Buck gets grenades & reduced recoil, but his shotgun loses range

  • Thatcher’s EMP grenade gets a range reduction

  • Sledge swaps Breach Charges for Stun Grenades

  • Thermite swaps Frag Grenades for Stun Grenades

  • The FBI SWAT Recruit Shield loadout will now have heavy armor

Gadget and Attachment Balancing
  • Introducing gadget placement cancellation controls

  • Red Dot & Reflex Triangle sights now more precise

  • Flash Hider & Compensator adjustments

    • Besides still partially hiding the flash, we have opted to reduce the time it takes for the weapon to center back and reduce the first shot recoil. This attachment will now reward single-shot and short burst firing.

  • Compensator

  • We have added a cap on the maximum recoil this attachment allows for, making fully-automatic fire more potent.

  • Stun Grenades now detonate faster after contact

Weapon Balancing
  • Pump-Action Shotgun rebalance

  • SDASS Compact
    • 53 damage up to 3 meters -> 53 damage up to 5 meters

  • 591A1
    • 48 damage up to 5 meters -> 48 damage up to 6.5 meters

  • M870
    • 60 damage up to 2 meters -> 55 damage up to 3.5 meters


  • Controller aiming deadzone fix
  • No more penalty points for destroying your own gadget
  • Maintenance System Messaging
  • Edit playlist – Custom Games
  • Skip boot sequence
  • Options, Activity, and Squad menus are now black


  • Ranked Matchmaking now matches you with players closer to your skill
  • 10 Ranked placement matches instead of 5
  • Ranked Display Changes
  • Ranked Abandon now has a Renown penalty


  • Reduced exposure on Operator’s head positioning while aiming

  • Animations when leaning are now mirrored on both sides

  • Indoors vs. outdoors lighting differences are now less extreme

  • Added gun occlusion to make sound more realistic

  • Killcam black & white effect reduced

  • Near death visual effect reduced

  • Death animation polish

  • Larger weapon preview size

  • Car windows are now breakable


  • Code of Conduct introduced

  • Ban escalation is now harsher for cheaters

  • Bans for toxic behavior

  • Cheating in the Pro League and ESL

  • Reduced friendly fire in PVE

  • More appropriate AI balance for Consoles vs. PC.

  • More items in In-game shop


  • Fixed – FBI Operator sights losses accuracy after aiming with secondary weapon.

  • Fixed – User throwing a Nitro Cell may see it go through a hole but then stick to another obstacle. The Nitro Cell collisions are now a lot smoother and will not stick to walls that it does not collide with when thrown.

  • Fixed – Leaning while holding a gadget is not correctly replicated during the Death Replay.

  • Fixed – Guns can be picked up for ammo if they fall directly onto a player.

  • Fixed – A player would receive extra ammo if a teammate holding the very same weapon would die next to him.

  • Fixed – A graphical glitch can be seen on the bombs after the Defuser was planted on night time maps.

  • Fixed – [PVE] AI looking in non-strategic direction after a breach has occurred.

  • Fixed – Glaz’s Flip Sights were slightly misaligned.

  • Fixed – A player can install Jager’s gadget on a deployable shield.

  • Fixed – A player wearing Rook’s armor plate would be put into downed state instead of dying when hit by a melee attack.

  • Fixed – Blitz’s head placement was misaligned with his shield.

  • Fixed – Players in prone position behind a reinforced wall can be killed by frag grenades detonating on the other side.

  • Fixed – Player can have ADS accuracy before being fully in ADS.

  • Fixed – Stun Grenades' fuse not shortened to 1 second after colliding with obstacles.

  • Fixed – Possible to knife opponents through trapdoors.

  • Fixed – A player that goes down while vaulting can still shoot until the vault animation is over.

  • Fixed – Unique gadget count for Jager does not update correctly if installing a unique gadget on a shield in teammate’s hands (not deployed).

  • Fixed – Jager's unique gadget is floating once installed on a shield in hands of another defender.

  • Fixed – Operators that equip Rook's armor plate ( ceramic plate ) are put into DBNO after receiving melee damage.

  • Fixed – Player cannot melee the bottom part of barricades when there is an electrified barbwire in front of it.

  • Fixed – Players killed while crouching and moving will get up and stumble forward before collapsing.

  • Fixed – If Castle places his deployable shield immediately after removing his reinforced barricade, players cannot vault over it.

  • Fixed – Player immediately dies if he rappels into a room and lands on a Welcome Mat.

  • Fixed – While spectating Tachanka,a broken animation can be observed.

  • Fixed – The Fuze operator willl be revived with more bullets on his pistols.


  • Fixed – [Consulate] Some doorframes allow bullet penetration through unbreakable walls.

  • Fixed – [Yacht] The drone can fall out of the map if deployed in a certain location.

  • Fixed – [Hereford Base] [Exploit] Player is able to get under the map and kill enemies while rappelling at EXT Basement Entrance.

  • Fixed – [Kanal] A player can vault inside the truck in the Loading Dock.

  • Fixed – [Oregon] A player can enter a closet in the laundry room.

  • Fixed – [Bank] Multiple draw distance objects were not appearing correctly.

  • Fixed – [Yatch] A player can vault into the wall in the Globe Hallway.

  • Fixed – [House] A player can shoot in between reinforcements on a wall in Training Room.

  • Fixed – [House] Readability of the breach indicator (Breach, Unbreakable or LOS) is inconsistent and confusing near 1F Office.


  • Fixed – [PS4] Players Met feature from the friends tab in the PlayStation dynamic menu has no functionality.

  • Fixed – [Xbox One] Graphical corruption can be seen on the guns if exposed to light.

  • Fixed – When the host of a custom match leaves, the match ended for all players.

  • Fixed – Players were able to determine the enemy team’s IP address.

Edited by Mr_Wiseman
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I can already see myself yelling when blackbeard wrecks me.

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The lighting fix is easily one of my favorite fixes so far. Bout time they did something about that.

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Blackbeard is REALLY REALLY good. His  Full Auto Scar-H does the same damage as Buck's DMR lol.

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